On today's episode of Great Moments in Dungeon Travelers 2 Level Design: The One-Room Teleporter Maze

This is genuinely really fucking brilliant. Take the really interesting part of the teleporter maze concept (that is, the puzzle of figuring out how to get where you're trying to go) and distill the experience down to a single room. And because of how encounter logic works in this game, you don't have to worry about getting interrupted by fights while you're trying to figure this out. I'm just genuinely in awe here

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