Great Moments in Dungeon Travelers 2 Level Design #2: The First Teleporter Maze
This should give you an idea of how serious Dungeon Travelers 2 is about being a good DRPG.
Of note:
- The half-width walls with arrows pointing in one direction are one-way walls, as previously seen in the maze thereof that I posted previously. The half-width walls that don't have arrows on them are one-way walls I haven't bothered to go through, mostly because there was no point.
- Full-width walls with arrows are one-way doors. And the door icons that only appear on one side of the wall are one-way doors I haven't gone through.
- The walls that have a door icon going through them but are otherwise solid are false walls, which you need a light effect to see through.
- The doors I've circled in red are locked at first and need to be opened from the far side relative to the entrance, and the one I've circled in green is locked with a switch that I've also marked.
I'm not even in the postgame here, by the way. I can't imagine what this game must've been like for people who bought it thinking it was just another Vita game with cute girls in moderately sexy situations and didn't realize they were walking into about as hardcore a DRPG as you can get...
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